Working on next release
At this point, the published game is polished enough that I want to make sure each subsequent release is an actual improvement. That means I’m taking a little more time to figure stuff out. Yesterday I worked on implementing a tiles mode, but came to the conclusion that tiles support in rot.js is probably too limited to support the experience I want. So I’m sticking with character graphics for now, and the next solid chunk of work is going to be on adding monsters and soul effects (and whatever mechanics/UI affordances are necessary to support them).
(The attached image is from a test playthrough of the tiles mode. The monsters are not supposed to look like that, although I don’t hate the chonky Atari quality.)
Soul Breakfast
Revenge, like cereal, is best served cold. A quick roguelike.
Status | In development |
Author | stpyramids |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, Roguelike |
Languages | English |
More posts
- New releaseMar 21, 2022
- More UI updatesMar 17, 2022
- Second updateMar 16, 2022
- First post-jam releaseMar 15, 2022
- Post-jam developmentMar 14, 2022
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