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Soul Breakfast
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Devlog
New release
March 21, 2022
by
stpyramids
This release includes a significant amount of new content and improvements. UI changes: A display listing all visible enemies, below the target view. Monster glyphs that appear in the UI now have the...
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Working on next release
March 19, 2022
by
stpyramids
At this point, the published game is polished enough that I want to make sure each subsequent release is an actual improvement. That means I’m taking a little more time to figure stuff out. Yesterda...
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More UI updates
March 17, 2022
by
stpyramids
Continuing to clarify and polish the interface. There is now an “essence meter” to make it more visually clear when you gain or lose essence. The “release soul” prompt now has its own clearer...
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Second update
March 16, 2022
by
stpyramids
This is mostly a UI and bugfix update. The UI layer has been completely rewritten as preparation for some new development, and a few gameplay issues have been corrected. There is now a sidebar view gi...
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First post-jam release
March 15, 2022
by
stpyramids
I’ve uploaded a new version of Soul Breakfast based on playtesting feedback. Highlights include: Generally cleaned up UI with less cramped log messages A clearer “on the ground” display, distinc...
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Post-jam development
March 14, 2022
by
stpyramids
I’ve already started the next round of development on Soul Breakfast. This version will be kept in place until the game jam is judged, but the dev version has a cleaned-up codebase, a lot of UI impr...
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